The big ticket feature for this week was incremental terrain loading! Previously as you moved around in the BitCraft world the terrain would be loaded in chunks. What this meant was that as you moved around it looked like you could reach the end of the world, only to have more world abruptly pop into existence.
Aside from this being not very performant and causing dropped frames, it was also a terrible user experienced. As of this week we’ve banished it!
Now when you move around in the world, the terrain will load in a bit at a time so that it doesn’t look like you’re approaching the edge of the world:
Ahh, now isn’t that much more satisfying! I know it is for me. This one has been a long time coming, so it’s good to get it done before launch. It’s a tricky feature because you have to play some games with shaders to get it to work.
In addition to this larger feature we’ve also made other smaller improvements.
- Android icons
- Increased day length
- Added a basic tutorial back into the game (we had taken our original one out)
- Content balancing
- Lots of bug fixes/polishing
See you guys next week! We’re certainly getting close to our deadline. Exciting times.
- 3Blave (Tyler)