Clockwork Labs Reveals BitCraft

Ambitious Community Sandbox MMORPG Revealed
by Fully Remote Independent Game Studio

Clockwork Labs Raises $4.3M To Create Ambitious Community Sandbox MMORPG

New Fully Remote Independent Game Studio Backed by Video Game Industry Investors Including Skycatcher and Supercell

SAN FRANCISCO — AUGUST 31, 2021 — Introducing Clockwork Labs, a new fully remote independent game development studio, led by founding members Tyler Cloutier and Alessandro Asoni, veteran engineers who have worked on large scale products like Game of War and Mobile Strike, MMO strategy games from Machine Zone, and Bloomberg Terminal’s bond pricing systems. The fast-growing team has already attracted veteran game industry talent from companies such as Ubisoft and Kakao Games.


How is it possible for a small startup with no resources to compete with a well-funded mega-corporation? Why is it that startups seemingly out-innovate big companies at every turn? Why does everyone talk about big companies being slow and bureaucratic? Is there some fundamental reason why companies lose their efficiency and their ability to generate new ideas and products as they grow? Before I went to work at some larger companies these questions baffled me, but after some experience in industry I think they have some very reasonable and straightforward answers.

Why are big companies slow?

I won’t pretend to…

Clockwork Labs

Creating virtual worlds through precision engineering.

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